I enjoy co-directing or even being there just for support because you get to see your script come to aural life in front of you. someone who knows the context of every single line in the game, can be hugely beneficial. I co-directed a lot of the audio in game – along with the great Dan and Tim of The Audio Guys – and that’s something that I’ve been involved with since, on a couple of projects. He’s the cuddly face of evil.ĭid you get involved with the voice recording and production? Or does your job end when you deliver the script? Marc’s voice for Gnarl was so distinctive that after a while I could just write his dialogue with the voice reverberating around my head – a somewhat useful, but slightly scary, experience! I guess there’s a bit of the Kenneth Williams in Carry on Screaming about him, mixed in with a bit of the Brain Gremlin in Gremlins 2 and a sort of corrupted Yoda. The character was in the game from the start, although I named him and helped flesh him out. He’s voiced by the hugely talented Marc Silk, who was a real blast to work with.
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